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Rules of Dead Man's Dice
You sit across from a hooded entity. The goal is simple: Get closer to a total score of 25 than the Stranger without going over (busting).
- The Opener: Both you and the Stranger roll two standard Bone Dice (1-6) to start.
- Bone Die (1-6): A safe, steady choice to gradually increase your score.
- Shadow Die (1-10): A risky, chaotic dark die. Available only on your 3rd roll onwards to help you close large gaps quickly.
- Dead Man's Hand: Hitting exactly 25 instantly wins and pays out 3x your bet.
- The Stranger's Turn: Once you stand, the Stranger must continue rolling until his score is 18 or higher.